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4:06
YouTube
The Triple S League
AMAZING Real-Time CGI Water Effect in WebGL with Ray Tracing, Ambient Occlusion & Caustics
Showcasing an amazing CGI water effect with real-time rendering powered by WebGL. It is fully interactive and uses ray-traced reflections and refractions, ambient occlusion, soft shadows, caustics and more. (Note: Apparently, this demo is a lot older than I thought when I recorded the video; there are videos of it dating back to 2011. However ...
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Dec 15, 2018
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Real-time water simulation running directly in the browser using WebGPU 🌊 Yong Su ported Evan Wallace’s original WebGL demo to WebGPU, showing what modern GPU APIs can already do: GPU-accelerated wave propagation, physically based water interactions, ray-traced reflections and refractions, and dynamic caustics – all without leaving the browser. You can interact with it live: draw on the surface to create ripples, drag the sphere to disturb the water, rotate the camera, tweak the light direction
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